Week 1: 8 February
Introduction to the program
Key date: 11 February 2021, 4-5pm AEDT/ 12 -1pm Jakarta, Virtual teacher briefing
Week 2: 15 February
Exploring the Triennial artworks
Key date: 16 February 2021, 1:30-3pm AEDT/ 9:30-11am Jakarta, Meet Tromarama (Virtual student and teacher event)
Week 3: 22 February
Research an environmental issue in your area
Share and upload your ideas, progress and artwork developments to FlipGrid.
Opportunity for feedback from fellow teachers and staff facilitating the project.
Week 4: 1 March
Brainstorming and Refining
Share and upload your ideas, progress and artwork developments to FlipGrid.
Week 5 & 6: 8 March
Creating and Documenting
Share and upload your ideas, progress and artwork developments to FlipGrid.
Week 7: 22 March
Putting it all together; editing and production of film
Key date: 24 March 2021, Deadline for project submission
Week 8: 29 March
Final Project Celebration
Key date: 31 March 2021, Virtual final project streaming
See what participating BRIDGE schools did in response to the project
In the virtual briefing for teachers, you will get acquainted with the AEF team and NGV educators and get a more detailed overview of the program structure as well as have the chance to ask questions and discuss initial ideas. We will provide an overview of some of the key works in the Triennial, including Solaris by Tromarama, introduce some practical strategies for looking at the works, and consider ways in which these works might inspire a collaborative project in your school.
Artists often use their work to celebrate and communicate something special and unique about the world around them. Many of the artists featured in the Triennial use their work as a way to raise awareness or to explore issues around human interaction with the natural world.
Start by selecting one or two artists that interest you. You may wish to work in a small group to discuss and find out more. Visit the exhibition or look at the works online and use the resources provided to guide a class or small group discussion about the work(s). Some additional guiding questions might help you to focus your discussion.
Tromarama is an Indonesian-based artist collective founded by Febie Babyrose, Herbert Hans and Ruddy Hatumena. Their practice fuses video, installation and computer programming and explores the interrelationship between the virtual and the physical world.
Solaris, 2020, is a mural-sized LED curtain that screens an ecosystem populated with jellyfish. Created with computer software used in video game platforms, the screening presents a digital simulation of a unique marine environment located off the coast of Indonesia’s Kalimantan Island. Living without the threat of predators, the jellyfish living in this 11,000-year-old body of salt and rainwater have evolved differently. Their existence provides scientific communities with a living laboratory for studying the potential effects of climate change on marine systems. Elements in Solaris respond to changes in real-time weather data from the body of water – wind speed moves the camera across the terrain, temperature readings affect the size and number of jellyfish, and cloud cover and UV readings alter the colouring of the environment
Some more Triennial artists you may wish to look at are listed below.
What is extraordinary about your local environment? Environment includes the geographical features, social connectedness and community identity of an area.
As a class, research the local environment so that you can identify and describe natural features (for example, hills, rivers, native vegetation), managed features (for example, farms, parks, gardens, plantation forests) and constructed features (for example, roads, buildings) of the local place. Discover an aspect of beauty or extraordinary as an inspiration for the class art project.
Alternatively, identify and investigate an environmental issue faced by the local community, and reflect on the learning, address this issue in the class art project by proposing individual and collective action in response to the issue. Guide students to consider the environmental, economic and social aspects of the issue.
Below are a list of inquiry questions, some taken from the Australian Curriculum for geography, that may help students identify a magnificent aspect or environmental issue of the local environment.
A mental map is a person’s point-of-view or perception of their area of interaction. One person’s mental map can be very different to another person’s, even if the map is of the same geographical location.2 Use online navigation services such as Google Maps or Google Earth and print out maps of the local area for each of the students. Have students mark out locations that are significant to them, such as their school, their homes, the local park, and the local market to make their own mental maps. Display all the mental maps and give students opportunities to view their peers’ works. Then, as a class, discuss the similarities and differences of everyone’s mental maps. Are there any sites that many students find significant? Put together a list of significant locations for the class, and create a class mental map together.
Use a map of the local area and ask students to find and mark a river or creek. With the students, walk along its path like an explorer and document the plants, wildlife and human interventions, such as built structures or pollution. Alternatively, use virtual services such as Google Streetview or Google Earth to “walk” along the river path with students in the classroom. Ask students to analyze their documentation and use the data to identify one extraordinary thing and one potential issue about the local water system. Have students make a work of art based on their findings.
Now that you have identified the local environmental condition that will form the basis of your artwork and have explored some ways to potentially produce it, it’s time to start planning. A great way to do this is by conducting a brainstorm together in which you can begin to identify and define the fundamental components of your project. The key considerations to make at this stage of your planning are about what you want to communicate through your artwork, how you might go about creating it, what materials might be involved, who will be involved and how you will measure the success of your finished artwork.
As a class or group, discuss and answer the following questions under each key consideration listed below. You can produce a mind map, list your ideas in a table, type them up, use post-it notes or simply write your responses down. Remember, at this stage it’s best to record all the possibilities and answers that come to mind. In the next step, you’ll begin to review and refine your ideas, so don’t be too concerned about keeping your answers concise for now.
It’s now time to look at all of the ideas you listed and identify which are the best for informing and shaping your artwork. But, what does “best” mean in this context? The best ideas generated in your brainstorm lie somewhere between two main concepts:
To help you identify the stronger and weaker ideas in your brainstorm, it’s a good idea to define your project’s constraints, as this will help you identify what is practical. These are usually associated with time, costs (your budget), the availability of resources such as materials and the extent to which everyone can be involved, including the teacher facilitating the project. You can define your constraints be answering these questions:
After answering these questions, you’ll begin to see which ideas in your brainstorm might not be practical or possible to carry out. You can begin to refine your plans by eliminating these ideas and keeping those that are practical.
Now, as a class or group, you can begin to discuss which ideas will help you best communicate your intended messages through a well-executed, finished artwork. One way of narrowing down the list is to ask yourselves some questions about your plans.
Which of your ideas will:
Once you have honed in on a clear idea for the production and documentation of your artwork, you can begin to:
As you create your artwork, don’t forget to document the stages of the process by filming and photographing various stages. Your final product may be shared by the school community or you may wish to organise a classroom visit with other classes in your school.
Your documentation should be a short film of approximately 3 minutes in length and should include the following:
Email your final video to bridge@asialink.unimelb.edu.au by 24 March 2021.
You might find it easiest to share a link to an upload portal such as Google Drive or Sharepoint, as the video file will likely be too big for an email attachment.
Please ensure you support students to engage with digital technology in a safe and responsible way in line with the guidance on the education.vic.gov.au website.
We ask that you:
The submitted videos will be edited and pieced together to form a short documentary of the project, which will be streamed live via a YouTube premiere on 31 March 2021 (Time tbc).